refactor(ui): add WinUI stylesheet for Windows

- Introduced WinToolWidget for custom window management on Windows.
- Implemented backdrop type settings for Windows in SettingsManager.
- Enhanced SettingsWidget to allow selection of backdrop type.
- Improved status balloon and toolbox widget styles for Windows.
- Refined tab widget animations and styles for better visual feedback.
- Fixed issues with loading and error widgets in ZLoadingWidget.
- Updated welcome widget to support custom hyperlink colors.
- General code cleanup and style adjustments across multiple files.
This commit is contained in:
uncor3
2026-02-22 11:59:57 +03:00
parent bc3998cefb
commit 43d804991e
121 changed files with 3745 additions and 479 deletions
+9 -3
View File
@@ -26,12 +26,18 @@
#endif
#include "../../heartbeat.h"
#include <QDebug>
#ifdef _WIN32
#include "../../platform/windows/win_common.h"
#else
#include <arpa/inet.h>
#include <netinet/in.h>
#include <sstream>
#include <string.h>
#include <sys/socket.h>
#include <unistd.h>
#endif
#include <sstream>
#include <string.h>
std::string safeGetXML(const char *key, pugi::xml_node dict)
{
@@ -453,7 +459,7 @@ void init_idescriptor_device(const iDescriptor::Uniq &uniq,
heartbeatThread->start();
while (!heartbeatThread->initialCompleted()) {
sleep(1);
// sleep(1);
}
} else {